STRATEGY · MATCH PLAY · NO WAGERING

Backgammon

Race fifteen checkers home, hit blots, build points and decide when the doubling cube is worth the risk. Full match scoring stays local to this browser.

MATCH0–0 / 5
CUBE1 · Center
TURNYou
DICEOpening
PIPS167–167
RUNClean
OPENING ROLLOpening roll decides the first moveThe higher die starts and uses both opening numbers.
Precise move listTap board points for normal play
Opening roll decides who moves first.
0:00
Stats & recent matcheslocal only
Strategy & position reviewoptional
LIVE POSITIONRace, prime or attack?

Pip count shows the race. Made points, blots and the bar show contact risk. Hints use only the public board and dice.

CUBE CONTEXTCentered at 1

You may offer a double only before rolling, while the cube is centered or owned by you, and not during the Crawford game.

How to play & match rulescube, Crawford, gammons
USE THE DICEMaximum legal dice are mandatory

If both dice can be played, both must be used. If only one of two different dice can be played, the higher die is required when possible. Doubles give four moves.

BAR FIRSTHit checkers must re-enter

A blot is a single exposed checker. Hit it and it goes to the bar; bar checkers must return before any other checker can move.

DOUBLING CUBETake, pass or redouble

A legal double is offered before the roll. Taking doubles the game value and gives the receiver cube ownership; passing concedes the current cube value.

GAMMONNo checker borne off = 2×

If the loser has borne off none, the win is a gammon. If the loser is also on the bar or in the winner’s home board, it is a backgammon worth 3×.

CRAWFORDOne cube-free game at match point

When a player first reaches one point from the target, the next game is the Crawford game and the cube is unavailable. It returns after that one game if the match continues.

EXACT RESUMEBoard + histories return paused

Board, dice, cube, score, clock, Clean/Assisted state and Undo/Redo history stay in this browser and reopen paused.

NEW BACKGAMMON

Choose a match

Match target
Computer difficulty

Match play uses the doubling cube, gammons, backgammons and the Crawford rule.

MATCH TOOLS

More

BACKGAMMON SETTINGS

Board preferences

Everything stays on this device. No wagering, account or server leaderboard is involved.

DOUBLING CUBE

Computer offers a double

1→2

Take and play for double, or pass and concede the current cube value.