Coordinates are (cos, sin)
The horizontal coordinate is cosine and the vertical coordinate is sine. That single fact drives the whole circle.
Drag an angle, read exact trig values, connect the same point to sine and cosine waves, then train the 16 standard angles.
Click or drag the circle. Keyboard: ←/→ 1°, Shift + ←/→ 15°.
Enter any non-zero (x, y); it is normalized onto radius 1.
Quadrant I · reference angle 45°
| Degrees | Radians | (cos, sin) | sin | cos | tan |
|---|
Click a row to load that angle. Hide answers to turn the chart into a recall sheet.
Choose the exact answer.
Choose the exact answer.
30sThe horizontal coordinate is cosine and the vertical coordinate is sine. That single fact drives the whole circle.
Use the first-quadrant magnitudes 1/2, √2/2 and √3/2, then reflect them around the circle.
I: all positive. II: sin positive. III: tan positive. IV: cos positive.
Reduce any standard angle to 30°, 45° or 60°, then apply the quadrant sign.
The 16 standard landmarks use a fixed verified table of exact fractions and radicals. Arbitrary angles use browser trigonometric functions and are shown as decimal approximations, never relabeled as exact radicals.
Tangent and secant are undefined when cosine is zero; cosecant and cotangent are undefined when sine is zero. Axis cases are handled directly so the page does not display giant floating-point artifacts near 90°, 180°, or 270°.
As θ turns around a radius-1 circle, the point is (cos θ, sin θ). Track its vertical coordinate through time and you get the sine wave; track its horizontal coordinate and you get the cosine wave.