Mancala Game
Play the six-pit Kalah ruleset with clear legal moves, extra turns, captures, local AI, Pass & Play, autosave and an exact endgame trainer.
How this Mancala game works
This specialist uses the common Kalah ruleset so the board is predictable and the strategy is teachable.
Six pits per side
Each side begins with six pits and a store. Four stones start in every pit, for forty-eight stones total. On your turn, choose one non-empty pit on your own side, pick up all of its stones, and sow them one at a time around the board. Your own store receives stones, but the opponent’s store is skipped. The player with more stones in their store after the final sweep wins.
This sounds simple, but move order matters immediately. A pit that looks weak can be strong because the final stone lands in your store and gives another turn. A capture can look attractive but open a larger reply. The board therefore rewards counting, tempo, and planning rather than only collecting the largest visible pile.
Extra turns and captures
If your last stone lands in your own store, you play again. Chaining extra turns is one of the central skills in Kalah. If the last stone lands in an empty pit on your own side while the opposite pit contains stones, the landing stone and the opposite stones are captured into your store. The Strategy Coach calls attention to these ideas without pretending that a single heuristic is always correct.
When either player’s six pits are empty, the game ends and all stones remaining on the other side sweep into that player’s store. That sweep is why late endings can reverse an apparently comfortable lead. The exact tactic trainer is built around these sparse endings and solves them all the way to the final store count.
Four ways to practice
Use the same verified rules engine in computer play, local play, exact endgames, or the separate Daily Tactic.
Vs Computer
Choose Easy, Standard, Hard, or Expert. All four levels run entirely in the browser. Easy deliberately varies among reasonable moves. Standard uses a shallower local search. Hard looks farther ahead. Expert uses the deepest local search in this release and automatically switches to exact solving when the number of stones still sitting in the pits becomes small enough. The site does not claim a global rating or perfect full-game play.
Pass & Play
Two people can share one device. The same legal-move, sowing, capture, extra-turn, and final-sweep functions are used, so local play is not a simplified rules variant. The turn indicator and highlighted legal pits make it clear which side can move.
Exact Endgame Tactics
The bank contains 120 independently generated late-game positions: forty Easy, forty Standard, and forty Hard. Every position has at least two legal moves and exactly one best move under complete perfect play to the final stores. The stored best move, final margin, and gap to the second-best move are independently re-solved during release QA.
Daily Mancala Tactic
A deterministic date seed chooses one of the exact positions. Everyone using the same release on the same date gets the same tactic. It has its own specialist history and streak and does not alter Today’s 6.
What to think about before choosing a pit
Count the landing point
The first useful calculation is where the last stone will land. If it reaches your store, you keep the turn. If it lands in an empty pit on your side, check the opposite pit for a possible capture. If it travels far enough around the board, remember that the opponent’s store is skipped. A move that begins with many stones can therefore have a landing point that is not obvious at a glance.
Next, look at the board you leave behind. Giving the opponent an easy store landing can hand them two moves in a row. Leaving a valuable pile opposite one of their empty pits may create a capture. Strong play often comes from denying those replies even when your own move gains fewer stones immediately.
Use the endgame trainer to verify intuition
Late positions are especially good for learning because the remaining game tree is finite enough to solve exactly. In the tactic trainer, a legal but suboptimal move does not alter the board. The miss is saved to Failed Review and you can try again from the same position. That separates “I knew the rule” from “I chose the best sequence.”
The displayed exact margin is not a heuristic score. It is the final store difference after both sides play optimally from the original position. The gap tells you how much worse the next-best legal first move would be. That makes the trainer useful for discovering when an extra turn, capture, or final sweep matters more than it first appears.
Clean records and local privacy
Study tools are allowed, but labeled
Hint and Undo are learning tools, so using either one marks the current run Assisted. An ordinary assisted win still counts as a played result, but it cannot create a Clean best margin. Undo keeps the Assisted label instead of restoring an older Clean snapshot. This prevents a player from taking a hint, undoing, and then accidentally saving that run as an unaided personal best.
No server account is required
Practice statistics, Failed Review, autosaves, best margins, and Daily specialist history are browser-local. The current public build does not use an account system, global leaderboard, cloud sync, paid API, or backend database. Clearing browser storage can remove these local records, so the site describes them as local records rather than permanent online achievements.
Why the ruleset is named
“Mancala” refers to a broad family of sowing games with many regional rules. This page specifically uses the widely played Kalah-style six-pit rules: four starting stones per pit, each player owns a store, the opponent’s store is skipped, landing in your store gives another turn, and an empty-own-pit landing can capture from the opposite pit. Naming the ruleset avoids implying that every Mancala tradition uses exactly the same capture or scoring rules. If you already know a different regional Mancala game, treat this as Kalah practice rather than a universal rules reference.
Start playing
The actual browser game contains the rule engine, local stats and strategy tools described above.