LEARN BY PLAYING

Useful skills, built through real games.

Choose a skill you actually want to improve, then practice it inside a replayable game loop. Progress stays on this device; there is no account, classroom dashboard or hidden proficiency score.

Languages

Start with a foundational writing system, not a thin trivia page.

Digital skills

Practice a skill that transfers directly to school, coding, writing and everyday computer work.

Math, world knowledge & reasoning

Existing games already teach useful skills when the mechanic and feedback are honest.

LEARNING BOUNDARY

Practice data is not a diagnosis.

Scores, streaks, Weak Kana, Weak Words, review stages and personal bests describe what happened in these games on this device. They are not IQ estimates, JLPT scores, classroom grades or population percentiles. The Japanese games teach scripts and beginner vocabulary. The 300-word bank is not an official JLPT vocabulary list and does not certify Japanese proficiency.

Multiplication fluency

Practice 1–12 tables with first-attempt accuracy and real Weak Facts.

Chemistry · Periodic Table

Turn the 118-element table into active recall instead of a poster you only scan.

Open Periodic Table →

Communication · Morse Code

Train International Morse as a sound, recall and timing skill with a frozen local character map and browser-generated audio.

Open Morse Code →

Music Reading · Note Reading

Read real staff positions across treble and bass clefs, then answer on a full virtual piano with local weak-note feedback.

Open Note Reading →

Mental Math · Make 24

Combine four numbers into exactly 24 with exact rational arithmetic, solver-defined difficulty and state-aware verified hints.

Open Make 24 →

Tower of Hanoi planning

V0.133 adds generated three-peg and four-peg Hanoi states with exact BFS par, live detour telemetry, Verified Hint and a separate specialist Daily.

Open Tower of Hanoi →

Water Jug measuring

Exact Fill / Empty / Pour state-space planning with live par and a date-stable specialist Daily.

Play →
V0.135 · TIMING / RHYTHM

Rhythm reading and tap timing

Read exact beat grids, tap marked onsets against an optional metronome, and review measured early/late timing rather than a vague pass/fail result.

Open Rhythm Trainer →

Mental Rotation · 3D spatial reasoning

Compare generated connected voxel sculptures under exact proper cube rotations, distinguish mirror images from the same object, and use response-time plus error-type feedback to train spatial transformation rather than guess from silhouettes.

Open Mental Rotation →

Object Tracking · distributed attention practice

Hold several moving identities at once while visually identical distractors cross the same field. Speed presets and Adaptive mode change temporal load without changing verified path geometry.

Open Object Tracking →

Rule switching and response control

Practice Task Switching with exact cue-derived answers, transparent switch cost and conflict cost, plus Clean and Assisted histories.

Practice Task Switching →

Response inhibition and action control

Practice Go / No-Go with exact shape/color rules, commissions versus omissions, Clean and Assisted histories, and transparent Adaptive pace.

Practice Go / No-Go →

Ordered recall and working memory

Practice Digit Span with one-at-a-time presentation, separate Forward and Backward modes, exact recall scoring, Clean and Assisted histories, and transparent span/timing metrics.

Practice Digit Span →

Selective attention and distractor conflict

Practice the Flanker center-target rule with congruent, incongruent and neutral surrounding symbols, transparent speed/accuracy tradeoffs, Target Spotlight assistance and Clean bests.

Practice Flanker →

Learn systematic visual search

Practice target confirmation, Absent decisions and repeatable scan patterns while set size and distractor similarity stay explicit.

Practice Visual Search →

Sudoku technique reasoning

Move from Singles and locked candidates through pairs, triples, X-Wing, Swordfish and Skyscraper using candidate states derived from the same verified 160-puzzle Sudoku source bank. Clean mastery stays separate from Hint or Reveal assisted solves.

Open Technique Academy →

Learn Change Detection

Practice location-based encoding, systematic probe comparison, Same/Change error interpretation and Clean versus Study Boost Assisted runs.

Practice Change Detection → Open guide Daily Change Detection

JAPANESEKana MasteryFive-step active recall with targeted lookalike contrasts.

Japanese Vocabulary Mastery

Turn the frozen 300-word beginner bank into 15 complete 20-word mastery units with typed production and Weak Word prioritization.

Open Academy →

Japanese Kanji Mastery

Work through all 2,211 source-backed study kanji in 113 bounded decks with typed meaning and reading recall, mixed mastery and Weak Kanji prioritization.

Open Academy →

2048 move-choice training

Turn board-management advice into first-attempt decisions with five explainable strategy tracks and an editable Board Lab.

Open Strategy Coach →

Chess Tactical Vision

Build a repeatable scan for checks, forks and concrete material wins with first-attempt scoring and local Weak Tactics review.

Open Tactics Academy →

Nonogram deduction practice

Learn why a row or column move is forced before returning to a full board.

FreeCell Strategy Lab

Learn why a move protects workspace, mobility, ordered runs or safe foundation access instead of relying on an opaque hint.