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V0.36 · VISUAL SPEED

Visual Counting Speed Test

Count exact target symbols across a continuous one-minute run. The result separates accuracy from pace instead of hiding everything inside one score.

60 secondsContinuous boardsAccuracy + exact/min
PLAY THE REAL SPRINT

Start a 60-second Standard Sprint

Boards continue until the timer ends. Enter each count, read the feedback, and move immediately into the next generated field.

How the speed test works

The test begins with a target symbol and a mixed grid. Count only exact copies of the target, type the number, and press Enter. Correct or incorrect, a new board appears almost immediately. The one-minute clock continues across the whole run, so the challenge is not only whether you can count a single grid but whether you can repeatedly scan, decide, answer, and reset your attention.

The Standard setup mixes filled and outline forms such as circles, squares, diamonds, and triangles. Boards change in density as the run continues. The target itself also changes, which prevents the task from becoming a simple hunt for the same shape every time. The interface names the target as well as showing it, so the challenge is not dependent on color recognition.

What the result reports

At the end, the game reports exact answers, total attempts, accuracy, exact answers per minute, and your best exact streak. Those measures are intentionally separate. A player who rushes through many boards but miscounts often should be able to see that tradeoff, while a careful player can see high accuracy even if the pace is lower.

The 1,000-point Sprint score is transparent rather than mysterious: 70% comes from accuracy and up to 30% comes from pace, with the pace contribution capped at 12 exact counts per minute. Going faster than that does not inflate the score indefinitely. The local personal best is also configuration-specific. A 60-second Standard run compares only with another 60-second Standard run, not with an easier density or a different timer.

Change the pressure

The landing starts Standard at 60 seconds because it is a useful middle setting, but Practice also offers 30 and 120 seconds plus Easy and Hard density. Easy uses fewer, more visually distinct symbol types and lighter boards. Hard uses denser boards and closer symbol alternatives such as filled versus outline versions. The timer and density are independent, so you can make the run shorter without making the visual discrimination easier.

Speed is not the only option

If a timed session makes you guess instead of scan, switch to Precision 10. Precision removes the speed incentive, scores only exact rounds, and reports mean absolute error. That lets you build a consistent row-by-row or column-by-column scan before returning to Sprint. Classic 5 sits between the two: it is short and gives a modest speed bonus but does not run one continuous countdown.

Local and private

No account is needed. The game can store a small personal-best record in this browser for each Sprint configuration. It does not upload an eyesight profile, create a global ranking, or claim a medical measure. Clearing browser storage clears the local best. Daily scores remain separate from Practice, so repeating this test does not change the Today's 6 total.

Use the result carefully

This is a game-specific visual attention and counting challenge. A better score means you performed better under these generated rules; it does not diagnose vision, attention, learning ability, or intelligence. If you want a different kind of visual challenge, Memory Grid tests recall after tiles disappear rather than counting while everything stays visible.

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