CARD STRATEGY · COUNTING · LOCAL AI

Cribbage 2-player

Discard to the crib, peg without passing 31, then count fifteens, pairs, runs, flushes and nobs. Every deal stays in your browser. V0.332 keeps the full local game first: standardized Daily races, four fair AI levels, exact replay links and a manual Count & Muggins trainer. The specialist decision coach remains available below when you want it.

How it works
Practice HandDaily RaceRace to 121Count & Muggins
Loading…Preparing deterministic deal…
CleanCount 0/31Crib You
You0
Computer0
Computer · 6 cardsDealer: Computer
Starter
—
Crib2 cards
Played
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Your hand
Advanced strategy, review & accessibility
V0.187 · EXPLAINABLE DECISION COACH

Live Decision Lab

Analyze all 15 crib discards or compare legal pegging plays. Opening live analysis marks the current hand Assisted; automatic post-decision grading stays retrospective and does not change a Clean run.

Discard scan · all 15 choices

Exact hand value across every starter plus a transparent neutral crib model. It never pretends to know which two cards a real opponent would discard.

Pegging scan · public information only

Ranks your legal cards by immediate points, single-card reply exposure and remaining flexibility. No hidden opponent hand is passed to the model.

DATE-STABLE TRAINING

Daily Discard Drill

Choose your two throws before revealing a full 15-choice comparison. The drill is separate from Today’s 6 and does not alter the live game’s Clean / Assisted status.

AFTER YOU COMMIT

Post-hand Review

Your committed discards and pegging cards are graded after the decision, so you can learn from mistakes without asking the coach to choose first.

ACCESSIBILITY

Display controls

These browser-local preferences affect only presentation. They do not change the cards, scoring or analysis.

Expected score here means game points, not money or prizes. This page has no wagering, stakes, purchases or paid random mechanics.

Hands0
Hand wins0
Clean wins0
Game wins0
Best show0
Daily streak0
Games0
Win rate0%
Skunks0
Count exact0/0
THE CRIB

Six cards become four

Each player is dealt six cards and sends two to the dealer’s crib. The four kept cards are used for pegging and later counted with the starter card.

PEGGING

Play without passing 31

Players alternate cards while keeping a running total. Fifteen and thirty-one score 2. Consecutive equal ranks score pairs, and the newest cards can also score runs.

GO

Sometimes you cannot play

If every card in your hand would push the count over 31, say Go. The other player continues if possible; the final card before a reset usually scores 1.

THE SHOW

Count fifteens, pairs and runs

After pegging, the non-dealer counts first, then the dealer, then the dealer’s crib. Four-card hand flushes count outside the crib; a crib flush needs all five cards.

29 POINTS

The famous perfect hand

The maximum hand score is 29: four fives with the matching-suit Jack arranged so the Jack scores nobs against the fifth five as starter.

TRUST

Strategy and arithmetic, not wagering

This is a free browser strategy game with no wagering. There are no bets, chips, prizes, stakes, purchases or paid random mechanics.