STRATEGY · DRAW · BLOCK · ALL FIVES

Dominoes

Play a full scored match, read public pass information, and learn when to shed pips, control an end, or score the table — locally, with no coins or wagering.

Time0:00
DailyVs ComputerPass & PlayTacticsReview
DAILY MATCH—
RULESET
COMPUTER
PLAYERS
PLAY TO
EXACT ENDGAMEFind the best tile and endBoth hands are visible. The bank is solved to the end under Block rules.
TurnYouRound1VariantDrawYour tiles7Boneyard14Live scoreRound endRunClean
Open total —
Your handTap a tile. If it fits both ends, choose an end.
Table options, exact deal & fullscreen
Match the open pips on either end of the chain.
Keyboard: ←/→ choose tile · Enter select/play · 1–4 choose an open end · D draw/pass · H hint · U undo · F fullscreen.
Advanced review, fixed benchmark & local backup
V0.206 · LOCAL DECISION LAB

Decision Review & Repeatability Lab

Read your own public-state decisions without peeking at hidden tiles. Every claim below comes from the same local rules engine, visible chain, your own hand, or fully visible exact endgame positions.

NO WAGERING · LOCAL-FIRST

V0.206 decision evidence remains scoped to classic 2-player Draw/Block public states. Multi-player and All Fives matches never pretend that legacy two-end evidence covers extra seats or spinner arms.

LAST ACTION—
PIPS SHED—
FOLLOW-UP COVERAGE—
NEW OPEN END—
MEASUREMENTOwn repeatability
LIVE MOVE EVIDENCE

Make a local move to see pip shedding, legal-choice count, follow-up coverage and visible-chain evidence.

no hidden-hand accessnot a perfect-play engine
COMPLETED-ROUND REVIEW
No completed round review yet.Finish a local round to keep its decision evidence here.
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DECISION TIMELINENo saved decision yet.

Complete a round to review your public-state decisions one by one.

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FIXED PERSONAL BENCHMARK
Clean 0/5Same exact 20 questions every clean run.

Five families × four questions: legal ends, pip math, blocked finishes, exact minimax tile, exact minimax end. Exact minimax questions use fully visible Block endgames only.

Choose Fixed Benchmark or Adaptive Drill.

LOCAL BACKUP & ACCESSIBILITY

Clean-5 compares only your own five fixed runs. No population percentile, rating, IQ, diagnosis or global rank is inferred.

Decision Lab ready.

DRAWDraw until a legal tile appears

Double-six set. Two players receive seven tiles; three or four receive five. If you cannot play, draw from the boneyard until a match appears or it empties.

BLOCKEvery pass becomes information

No drawing. A pass publicly proves that player lacked every currently open pip. Harder local bots remember those passes and use only public information plus their own hand.

ALL FIVESScore exposed ends on multiples of five

The first double becomes the spinner. Once both long sides are filled, its two cross arms open. Live points are awarded when the exposed-end total is a multiple of five.

MATCH PLAY50 / 100 / 150 / 250 points

Round points accumulate locally. The prior round winner leads the next round with any tile. Daily keeps one deterministic two-player Draw match for the date.