CARD STRATEGY · LOCAL AI

Gin Rummy 2-player

Build sets and runs, cut deadwood, then knock or go Gin. Every deal and computer decision stays in your browser.

How it works
V0.313 · TABLE COACHRead the table

Build melds, reduce deadwood, then decide whether the face-up card, discard, or knock is worth it.

ModePlay AIReview due0Ref match—
Loading…Preparing deterministic hand…
CleanDeadwood 0Stock 31
Computer · 10 cardsDealer: Computer
Discard
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Match score0–0
Your hand
Best melds
Deadwood cards—
Hands0
Wins0
Gin0
Undercuts0
Clean wins0
Match wins0
Best hand—
Review last completed hand

No completed hand on this device yet.

Advanced analytics & fixed benchmark
V0.200 · DECISION REVIEW

Decision Review & Repeatability Lab

Turn each local hand into inspectable evidence. Review draw, discard and knock decisions using exact deadwood math plus clearly disclosed local rubrics—never hidden-hand guesses or a fake perfect-play engine.

Saved lab runs0
Latest accuracy—
Weak family—
Deal decisions0
Play a hand to collect local decision evidence.
CLEAN 5

Same fixed benchmark, five clean runs

0 / 5Only uninterrupted fixed runs count.

Clean 5 is your own repeatability only. It is not a rank, percentile, IQ score or population norm.

COMPLETED-HAND REVIEW

Replay your decision timeline

0 / 0

No decision timeline yet. Play a hand to build a local replay.

Replay stores your own visible-hand decisions and final hand result locally. It does not inspect the opponent’s hidden hand while play is active.

FAMILY EVIDENCE

Know what to practice next

Families: deadwood, discard, pickup, knock legality and scoring.

FIXED BENCHMARK 20

Exactly the same 20 rule-and-decision questions

Ready for fixed benchmark or adaptive drill.

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Ready.

RECENT BENCHMARKS

No benchmark evidence yet.

LOCAL BACKUP

Export or restore Gin Rummy evidence

Backup contains local Gin Rummy stats and V0.200 lab evidence only. No account or server upload is required.

ACCESSIBILITY & TABLE VIEW

Make the cards easier to read

The four-color option changes suit colors only; rules and decisions are unchanged.

MELDS

Sets and runs lower deadwood

Each player receives 10 cards. A set is three or four cards of one rank. A run is three or more consecutive cards in one suit. Aces are low only.

KNOCK

Knock at 10 deadwood or less

After your discard, you may knock with no more than 10 deadwood points. Zero deadwood is Gin and earns a 25-point bonus.

LAYOFF

The defender can reduce deadwood

After a normal knock, unmatched cards may lay off onto the knocker’s melds. Layoff is not allowed against Gin.

UNDERCUT

Knocking too early can backfire

If the defender finishes with deadwood no higher than the knocker, the defender scores the difference plus a 25-point undercut bonus.

STOCK

The last two cards stop the hand

If the stock reaches two cards and a player needs to draw from it, the hand ends without a score and the next deal begins.

TRUST

Cards are strategy, not wagering

This is a free browser strategy game with no wagering. There are no bets, chips, prizes, stakes, purchases or paid random mechanics.