MENTAL MATH · GAME-FIRST FLUENCY LAB

Mental Math speed, accuracy and repeatability

Pick a session and start solving. Standard 120 stays fixed for like-for-like practice; custom drills, Daily and Weak Facts stay separate so one score never pretends to measure everything.

Session0 / 10
Correct0
Accuracy—
Rate—
Streak0
Time—
IntegrityClean
8 × 7
Quick 10 · Standard · Mixed

Solve the problem. Exact correct answers can auto-submit.

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OPERATION EVIDENCE

Where time actually goes

Baseline: building

Complete a session to see per-operation accuracy and correct-response latency.

STANDARD 120

Clean 5-run repeatability

0/5 clean
Runs0/5
Median rate—
Best—
Range—
CV—

Only uninterrupted Standard 120 runs enter this pack. It describes your own repeatability; it is not a percentile, IQ score, certification or employer cutoff.

Personal coach

Finish a run to identify your slowest or least accurate operation using only local session data.

Recent local sessions

30-day Daily archive

Daily uses a deterministic date seed so the same date produces the same 20-question set on this build.

Quick 10

Untimed accuracy-first warm-up. Choose any skill and difficulty.

Sprint 60

Solve as many as you can in one minute. Correct/min and accuracy stay separate.

Standard 120

Fixed four-operation ranges and two minutes for repeatable like-for-like practice.

Daily 20

Twenty deterministic questions with a two-minute clock and date archive.

Adaptive 20

Difficulty rises after consecutive correct answers and falls after misses.

Weak Facts

Exact missed questions are stored locally and retire after three correct reviews.

Measurement note: typing speed, mobile keyboard layout, browser scheduling and device input latency affect observed response time. Compare like-for-like sessions on the same setup rather than treating browser timing as a pure measure of mathematical ability.