V0.316 · BOARD-FIRST SHOGI PLAY & REVIEW

Shogi Japanese Chess

Play a full 9×9 game against the browser or pass one device between two players. Drops, promotion, nifu, pawn-drop mate protection, legal-move guidance, autosave, hints and local review are built in — no account required.

Session0–0
PlayDailyMatch to 3
LIVE BOARDBlack to move
CleanNo check
White hand
Black hand
You · BlackComputer · White
Game recordMove list & notation0 plies
MOVE LOG

Game record

0 plies
Advanced training & analysisMove evidence, fixed-rule drills, SFEN and local backup
V0.205 · LOCAL DECISION REVIEW

Exact Rule & Move Evidence Lab

No remote engine required

Every player move is re-read from the same local legal engine: drops, promotion, capture, check, legal replies and a disclosed lightweight material/mobility heuristic delta. The heuristic is a local comparison aid, not a claim that a move is objectively best.

Rule family—
Capture—
Promotion—
Gives check—
Opponent replies—
Latest decision evidence

Play a move to build exact local rule evidence.

Completed-game review

No completed-game review yet.

Finish a local game and your own decision evidence will stay on this device.

Fixed Rules Benchmark · same 20 questions

Five rule families × four questions: drops/nifu, promotion, movement, king safety and repetition/record. Clean 5 compares only five uninterrupted runs of the identical fixed set.

Choose Fixed Benchmark or Adaptive Drill.

Ready for a fixed or adaptive rule run.

SFEN & reproducible local record

Copy the current board as standard SFEN, load a local SFEN, copy a setup link, or copy this game’s local move record. Imported/shared positions are marked Assisted so normal clean-game records stay honest.

K · KingR · RookB · BishopG · GoldS · SilverN · KnightL · LanceP · Pawn

Local evidence backup & accessibility

Export/import only this browser’s Shogi stats and V0.205 evidence. Display preferences do not alter rules or benchmark identity.

Games0
Wins0
Draws0
Clean wins0
Match wins0
Best win—
CAPTURE + DROP

Captured pieces become your reserve

Except for the king, a captured piece changes sides, loses promotion, and enters your hand. On a later turn you can drop one reserve piece onto a legal empty square instead of moving a board piece.

PROMOTION ZONE

Upgrade pieces in the far three ranks

Rook, bishop, silver, knight, lance and pawn may promote when entering, leaving or moving inside the opponent’s three-rank zone. Pawn and lance must promote on the last rank; knight must promote on the last two.

PAWN DROPS

Nifu and drop-mate rules matter

You cannot drop an unpromoted pawn on a file that already contains one of your unpromoted pawns. This implementation also rejects an immediate checkmate delivered by a pawn drop.

KING SAFETY

Check must be answered

Every move and drop is filtered for king safety. A player with no legal reply while in check loses by checkmate; a position with no legal move also ends the game.

REPETITION

Local fourfold loop protection

Four identical positions trigger repetition. V0.316 also detects a continuous-check repetition in the recorded loop and awards the game against the side that kept checking; ordinary repetition is a draw.

PRIVATE PRACTICE

No account or invented rating

Hints, Undo and Restart mark the game Assisted. Stats and Daily history stay in this browser. There is no fake dan/kyu rank, no wagering, chips, prizes or paid-random mechanic.