V0.302 · GAME-FIRST EXACT HANOI

Tower of Hanoi

Move the full stack to the target in as few moves as you can.

Choose 3–8 disks and play immediately. Exact minimum moves, a visual next-move Hint, clean personal bests and fast tap/drag/keyboard controls stay beside the board; deeper analysis is optional below.

ModeStandard
Moves0
Minimum—
Time0:00
Clean best—
Efficiency100%
RunClean

Move every disk to the target peg without placing a larger disk on a smaller one.

Tap peg → peg, drag a top disk, or use keys 1–4.Hint highlights one exact best next move and marks the run Assisted.
More controls & exact stats
Optimal remaining—
Detour floor0
Daily streak0
ModeStandard
EXACT VERIFIEREvery legal state has a measured shortest distance
Recent local solves
Advanced analysis & repeatability lab

V0.202 Solve Quality & Repeatability Lab

Every legal move is compared with the exact shortest-path distance of the state before and after the move. Review detours and reversals locally, then repeat the same fixed 4-peg benchmark. No percentile, IQ or population norm is inferred.

Efficiency—
Over par—
Optimal-progress moves—
Reversal rate—
Current weak pattern—
Latest move evidence

Play a legal move to build exact state-graph evidence.

Optimal route viewer

Use Optimal Route on the main game or lab board. Revealing a full route marks that run Assisted.

Fixed Benchmark · same 4-peg / 7-disk state

The benchmark uses one deterministic verified Standard source every clean run. Its par is the exact BFS graph distance. Full route, interruption, Check or Hint excludes a run from Clean 5.

Ready for Fixed Benchmark or Adaptive Drill.

Moves0
Exact par—
Exact remaining—
Live detour floor+0
Clean benchmark set0 / 5

Clean 5 repeatability

0 / 5 clean fixed runsComplete the same fixed state without assistance or interruption.

Recent benchmark evidence

No benchmark evidence yet.

Local evidence backup & accessibility

Export or import only this device’s Hanoi progress and V0.202 lab evidence. Display settings never alter puzzle identity, exact par or legal moves.

How it works

Par is an exact graph distance

The verifier enumerates every legal state for each bundled peg/disk configuration. The displayed par is the actual shortest number of legal moves from the generated start state to its target peg.

Detour overhead is live

Moves made plus exact moves remaining can be compared with the starting par. If that total grows, you have taken a real detour; if it stays equal to par, an optimal finish is still possible.

Hint starts from where you are

Hint inspects all legal next moves from the current state and highlights one whose independently measured distance is exactly one smaller. It never moves a disk for you or assumes you followed a memorized source route.

Classic and scrambled training

Classic 3–8 starts with every disk stacked on peg 1 and targets peg 3, with exact minimum 2ⁿ−1. Scrambled Easy uses three pegs; Standard and Challenge use four pegs with deeper verified states and more legal choices.

Clean and Assisted records

Using Check or Verified Hint marks the run Assisted. Clean solves keep separate best move/time records so a perfect-par solve remains meaningful without hiding assisted completions.

Project-local generation

No remote puzzle feed or runtime solver service is required. Source states are generated locally, frozen into the project, and independently rechecked by a separate exact BFS verifier during release QA.