Katakana Quiz
Practice katakana with typed recall, row-level selection, reverse recognition, a 60-second Sprint, Weak Kana review and a full local progress chart.
Start Katakana Quiz
This landing opens the real Japanese Kana engine with the relevant script and full practice set preselected. Change rows, switch direction or move into Sprint and Weak Kana without leaving the learning system.
Katakana deserves its own practice loop
Katakana represents the same sound system as hiragana but uses a different set of angular shapes. Learners often delay it after hiragana, then discover that loanwords, menu items, brand names and many everyday terms depend on fast katakana recognition. This quiz keeps katakana separate when you want focused practice and lets you mix both scripts only when you are ready.
Recall 10 displays a katakana symbol and requires a typed reading. Reverse 10 flips the task: you see a romaji reading and choose the requested katakana from four options. Using both directions matters because recognizing フ as fu is not exactly the same retrieval task as seeing fu and selecting フ. The game keeps the two modes explicit instead of blending them into one opaque score.
Work on the confusing shapes deliberately
Katakana contains several pairs learners commonly need to distinguish through repeated visual attention, including シ/ツ and ソ/ン. Rather than creating a fake “confusion score,” the row picker lets you narrow the active pool and the local character history shows what you personally missed. If a character enters Weak Kana, it stays there until you produce three correct review attempts.
Base practice covers the standard 46 katakana. Marks adds the voiced and semi-voiced forms, while Yōon adds combinations using small ャ, ュ and ョ. The complete set therefore goes beyond a beginner five-vowel demo. You can use the full chart as a reference without changing any stats, then return to Recall, Reverse or Sprint with the same script.
Use speed only after recognition is stable
Kana Sprint is a 60-second speed mode built on the exact rows you selected. The timer does not begin until you press Start. A setup-specific best compares correct count first, then accuracy and streak, so repeating a narrow set is not silently compared with a completely different pool. That makes personal bests understandable instead of turning them into a vague global rating.
The engine accepts common romaji input variants so a reasonable keyboard convention does not become a false learning error. At the same time, the chart uses one consistent visible reading. Rare ぢ/づ equivalents remain available in strict recall, while ambiguous reverse prompts are excluded rather than pretending that one ordinary ji or zu label uniquely identifies two different kana.
What the score does — and does not — mean
Session scores are local game results. They tell you how accurately you answered this specific set on this device. Weak Kana is also literal: a character enters that queue because you missed it here, and three correct review attempts retire it. Neither measure is an official Japanese-language level, an IQ estimate, a JLPT result or a claim that you have mastered reading Japanese.